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Nevil Oscillator
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Posted - 2014.09.26 11:00:00 -
[1] - Quote
I probably don't fully understand the knock on effects to the entire game but if someone does please enlighten this thread.
If Concord can sell war rights why can't it sell kill rights ? See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.26 11:25:00 -
[2] - Quote
Yarda Black wrote:
So if you want to kill a dude in h-sec, wardec his corp.
That's correct as far as I'm aware but if it is just one dude you are after and maybe he isn't in a corp or it's an NPC corp or a corp with so many members it is going to cost the same as a major war with hundreds on each side. See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.26 11:48:00 -
[3] - Quote
Ralph King-Griffin wrote:
However you need to be on grid with someone to see that they have a killright.
There don't have to be any criminals or people who have hurt you in a corp before you are allowed to war-dec it. Seeing as it might be a completely innocent target, Concord could inform them that someone has bought a kill right The price could vary for reasons (Corp, Security Status, Faction or whatever) Possibly The target could pay for the kill right to be removed.. lol three times the price
See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.26 12:04:00 -
[4] - Quote
Rain6635 wrote: but you can also do it illegally with a handful of characters.
You can but are you telling me gankers are after someone specific ?, from what I've seen in high sec they are looking for cargo ships on autopilot and mining ships with sod all tank so they can lose a ship that doesn't cost anything. See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.26 12:20:00 -
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Rain6635 wrote:normally, yeah, they're after someone's cargo. that would make sense, but it doesn't have to. someone could do it for no obvious reason, maybe a vendetta. or a forum post.
Doesn't make sense, why lose a ship capable of blowing up another ship in the time it takes concord to arrive ? It's like sacrificing a queen to kill a pawn, very finite number of circumstances when it would be worth considering. See, you didn't know you had a problem until I solved it. |

Nevil Oscillator
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Posted - 2014.09.26 12:31:00 -
[6] - Quote
Rain6635 wrote:it doesn't have to make sense to the person getting killed, Nevil. remember this is a game and people are looking for entertainment.
Well I don't see a major problem with that or how it affects whether or not kill rights should be for sale. Random joyriding gankers exist somewhere maybe, who cares ? See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.26 12:52:00 -
[7] - Quote
Marc Durant wrote:
They'd check you on evewho, not find any obvious alts but quickly realise that the corp has been inactive for years other than a few nameless alts (you're one of them) together with a CEO who (looking at his killboard) is a clueless clown and come to the obvious conclusion that you're that clown. And then decide to have a peek at the activity of you and your alts, send a few scouts to see what you're flying and how many tears you'd cry if you'd lose it, repeatedly.
Anyone worth worrying about has usually got better things to do but yes that is a bounty hunter type process, I'm on about doing the same thing but in a professional way. See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.26 13:11:00 -
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Rain6635 wrote:Nevil, do you run missions in a marauder or navy battleship?
guys, leave Nevil alone plz
I use a Rupture, I just move expensive blueprints around between Amarr and Dodixie through the red zone See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.26 13:33:00 -
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Priscilla Project wrote: Elaborate... I'm curious if there is actually something behind these words.
Simple: Buy your kill rights, don't gank around like a bunch of belt rats See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.26 13:52:00 -
[10] - Quote
Vincent Athena wrote: Rules to allow that were never written into the Yulai convention.
But duelling was. See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.26 14:09:00 -
[11] - Quote
Ralph King-Griffin wrote: generated in highsec by unlawful aggression and can be made available for whatever price the holder places upon it.
However you need to be on grid with someone to see that they have a killright.
Someone proposed a while back that these be made searchable through the bounty office, which imo is a great idea.
That the bounty office could tell you if someone had a kill right on them and if so who owned the kill right ?
See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.26 14:18:00 -
[12] - Quote
Ralph King-Griffin wrote:
not currently, the proposal was to make this the case.
So you can offer to buy it from them,
Lol the kill right could be worth more than the ship you lost to get it. See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.26 14:56:00 -
[13] - Quote
Rain6635 wrote:Nevil, there are cases of getting killrights on yourself, using alts, and setting it to public with an ISK price that would net a profit after someone pays to activate it.
Seems logical if the price is high enough and the risk of them succeeding to kill anything substantial is low enough.
It seems a bit raw for Concord to sell kill rights, with a war they can use the excuse that corporate interests demand it.
I think Concord just need the right lame excuse to cash in on the kill right situation.
See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.26 15:44:00 -
[14] - Quote
Marc Durant wrote:Mostly just known alts and code folks he dislikes, for obvious reasons. That Venom and Bullet stuff could be alts but quite probably just friendlies.
I have no one on the dislikes only neutrals
Profile Settings:
The following pilots have the ability to see my profile's mutual contacts: No Pilots
Does that not do it ?
Bugger must have left my little black book in the taxi. See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.26 16:56:00 -
[15] - Quote
Rain6635 wrote:it would be better to not tip them off. the concept of forcibly, illegally killing someone will become clear to you, eventually.
Possibly but currently the only way to obtain kill rights is if someone has been a bad boy/girl therefore they know they have it coming. If you can buy kill rights the target being a naughty person isn't necessarily the case and as such a warning like the war deck warning might be appropriate. See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.26 17:19:00 -
[16] - Quote
Remiel Pollard wrote:
Rain's point was, forewarned is forearmed. ANY notification that you're coming to kill them will tip them off. Landing on them out of nowhere in a surprise gank fleet, on the other hand, doesn't.
It's a fair point, such would be the disadvantage of doing it by the books, why not have a war without bothering to declare war ? same difference.
See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.26 17:44:00 -
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Ralph King-Griffin wrote:
concord, thats why
I mean if ganking is so effective
Cara Forelli wrote:10/10 would gank OP for no reason.
Well about buying kill rights for all ten of you to use against a player with positive security status, could start getting expensive, I'm suggesting
See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.26 18:39:00 -
[18] - Quote
Cara Forelli wrote: Once a kill right is activated the target goes suspect, meaning anyone in the vicinity can shoot freely for 15 minutes.
Hmmm, well that will be answering the question I put at the start of this thread, kill rights aren't designed for limited war purposes.
See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.26 19:04:00 -
[19] - Quote
Cara Forelli wrote: Several of your questions have been thus answered after pages of replies. This is why you should be asking "how does it work" instead of "why doesn't it work like this?"
I'm not that interested
Bounty on players Kill Rights Gankers Wars Criminals Suspects
You go chase it. See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.27 14:51:00 -
[20] - Quote
Rain6635 wrote:it doesn't have to make sense to the person getting killed, Nevil. remember this is a game and people are looking for entertainment.
I'm jealous, they have all the fun. See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.28 13:20:00 -
[21] - Quote
Yarda Black wrote:
As a ganker, I'd go after the OP. I mean, here I am avoiding h-sec mechanics, coordinating a strike with my ganker buddies in their catalysts, spending ISK and time to make it work. Then some guy just proposes to build in a new griefing mechanic making my career in EVE obsolete.
My vision of it would be it is more of a bounty hunter option to hunt players who have upset the wrong person/corp/faction too many times or to kill a strategic target, knock out a known specific pilot. Ganking from what I can tell involves a group looking for a vulnerable target, not sure it would affect that other than allow players with more money than sense to try get revenge.
See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.28 13:43:00 -
[22] - Quote
Jace Sarice wrote:As Ralph said, you seem to be suggesting changes without actually understanding how the current system or differing playstyles actually work.
Yes quite possibly as stated in the first post of this thread. It may have many knock on effects of which I am unaware.
However, something to think about that might make the game a bit more interesting for those that aren't in a large alliance out in zero zero. See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.28 16:04:00 -
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Priscilla Project wrote:Jace Sarice wrote:As Ralph said, you seem to be suggesting changes without actually understanding how the current system or differing playstyles actually work. That's people nowadays. They think they can form an opinion about something, although they don't even know everything about it.
No one has posted anything to convince me that the system doesn't currently work the way it does because it was rushed in an emergency patch 8 years ago to fill in some major oversight that would be typical of a programming project of this scale.
But I could be completely wrong about that too and they got it perfect in the first place. See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.28 16:51:00 -
[24] - Quote
Rain6637 wrote:how do you only have two likes after four pages of this
Because a bit like being told Santa doesn't exist you don't like being told that the Yulai convention doesn't exist. See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.28 18:21:00 -
[25] - Quote
Rain6637 wrote:Nevil, I remember going through this. I forget the topic. I got defensive, indignant, defiant... and the odd thing was nobody came to gank me, even after all the talk. .
Believe it or not, I'm not remotely worried, given that I am lobbying for things to become more dangerous in the high sec PVP department.
Ralph King-Griffin wrote:The Yulai convention is Santa to you ?!
I think Concord is more plausible if they are making ISK out of the whole situation. I think if players make enemies both NPC and other players, they shouldn't be able to rely on carrying on doing that forever without any comeback so long as they are in empire space. I'm not saying any of these things will personally benefit my character, if anything the contrary is true.
See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.28 19:13:00 -
[26] - Quote
As much as I think suicide ganking is quite an innovative way of making an attack, that being the normal/only way to do it, you can see why I'm questioning this. See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.28 19:48:00 -
[27] - Quote
Ralph King-Griffin wrote: Questioning what exactly?
If this is how Eve was intended to be or
it is just the way a bunch of patches have only just managed to get it to work at all ? See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.28 20:55:00 -
[28] - Quote
Priscilla Project wrote:Well, there must be a reason why you suddenly hang out in GD ... ........
It's where all the total bad asses are
Rain6637 wrote:the killrights mechanics happened with something called Crimewatch.
I know there are problems with this idea but it's about how many options would open up if you could have a way to legalise targets Pirate Faction Pays for hit on Player Faction Navy Pays for hit on Player NPC Corp Pays for hit on Player Player Pays for hit on Player Player Corp Pays for hit on Player
Besides who actually does it, come on there is a contract system in the game already. See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.28 21:08:00 -
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Priscilla Project wrote:I am surrounded by shallow idiots. That's okay.
I gotta ask Kane about that dec ...
Cannibal Kane wrote:Nevil Oscillator wrote: or a kill from any of you. In space I am the solo predator.
See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.28 21:38:00 -
[30] - Quote
Rain6637 wrote:
But I like you now, so.
Two ways to beat the wave
1 Be stronger than the wave 2 Not be there when it hits See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.28 21:52:00 -
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Rain6637 wrote: Yeah, but you don't want to post a lot when you never undock.?
I've done my quota this month,
I'm not putting in overtime just so you can gank my Hulk in Belt 3 of Old Man Star
See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.28 22:07:00 -
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Rain6637 wrote:lol! perfect!
.
Apparently so if you work for the corporate police See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.28 22:20:00 -
[33] - Quote
They are Caldari Corporate Police Agents
I am Gallente. See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.28 22:31:00 -
[34] - Quote
Rain6637 wrote:Caldari Police Force but Gallente... that's still not ringing any bells (what is the significance of that)?
I'm not from round there
See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.28 22:45:00 -
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Rain6637 wrote:Oooh ok. Now I see why you say that.
Why do I have to be in a Caldari Ship apart from the fact Tornadoes last about 2 seconds against one ? See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.28 23:02:00 -
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You lot know more about where he is than I do.
Tornadoes aren't that cheep especially if you want to put 20 mil of mods on each one, if you are talking about losing 3 then that's got to be getting on for the price of a battleship See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.28 23:42:00 -
[37] - Quote
Anyway, I don't see why I shouldn't just be able to sit on my but doing nothing and get someone to go kill you all.
That is all See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.28 23:58:00 -
[38] - Quote
Rain6637 wrote: I actually do like you,
lol, well it was more of a technical thread than a social visit but thanks, I will remember that when I'm having depleted uranium extracted from my spine.
See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.29 00:44:00 -
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Rain6637 wrote:np... bro, I'm way more lazy than you think. I'm once again without a reason to surprise buttseks someone on my mains.
Tengu, yeah I might have one for sale, no way can I fly it though See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.29 01:17:00 -
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Lol Bounty
I will have a look next time log into the old organ grinder See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.29 01:32:00 -
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I removed the bounty symbol from overview See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.29 01:57:00 -
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Rain6637 wrote:It happens to send me mails if you lose something. .
When I lose something, it is most likely in a giant freight container somewhere.
See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.29 02:07:00 -
[43] - Quote
I don't leave the station, I just sit here make weird sci fi noises while you lot do it. See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.29 02:23:00 -
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Not sure what the next plan is but something different, that's why it isn't that important that you know where I've been. See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.29 03:54:00 -
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Ha ha, you weren't kidding .. Kane really has gone to war.
And you really have put 20 mil Bounty
It's a nice gesture but proving me wrong on purpose wouldn't prove anything even if you were able to manage it. See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.29 04:45:00 -
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When the chimes end just try it See, you didn't know you had a problem until I solved it. |

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Posted - 2014.09.29 06:11:00 -
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Well maybe Rain thinks I'm in Citadel but 10 to 1 says Kane is sniffing round Old Mans Star looking for a Hulk. See, you didn't know you had a problem until I solved it. |
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